EA has shared with us all the details for the fourth Title Update coming to FIFA 23, which is now available for the PlayStation 5, Xbox Series X|S, and PC (EA app/Origin/Steam/Epic Games Store), and will soon be available for the PlayStation 4, Xbox One, and Stadia versions of FIFA 23.
Amongst the usual bug fixes, little adjustments, and additions we usually see with Title Updates, the latest edition has one particular target in its mind. Outside of the foot shots, or Trivelas, as they're more commonly known.
Can you still score Outside Foot Shot 'Trivelas'?
Being able to manually shoot or pass with the outside of a player's foot was a brand-new feature introduced with the release of FIFA 23, and many welcomed the mechanic as a way to negate the problems that arise with using players with a poor Weak Foot attribute, such as Leroy Sané or Rivaldo, but there were calls from the community to make them less effective as they appeared to be far more powerful than EA intended. To correct this, the accuracy of Trivela shots has been reduced by up to 30% (10% for players who have the Outside the Foot Shot Trait), so it appears our calls have been heard and EA has made the change we needed. You'll still be able to score trivelas (Outside Foot Shots), theoretically, but we'll have to see when the patch is released whether it will still be a popular way to score goals.
Away from gameplay mechanics, a new Win/Loss Counter has been added to the FUT Champions hub, which means you'll no longer have to work out how many games you've won based on how many Points you've accumulated, the League Badges for ICONS and FUT Heroes have been given a refresh, and the inconsistent walkout animation has been fixed, so now the camera pans in the right direction when you pack a player who walks out.
Below are all the updates coming to gameplay and to Ultimate Team in the new Title Update.
FIFA 23 Ultimate Team
Made the following changes:
- Added a Win-Loss counter in the FUT Champions hub that tracks performance for the current Play-Offs and Finals competitions.
- Updated some UI elements in the FUT Store and added labels for Most Popular and Best Value FIFA Point bundles.
- Updated ICON and FUT Hero badges.
Addressed the following issues:
- Controller and Camera Settings could incorrectly reset to default after staying in the menus for an extended period of time.
- Some FUT Moments challenges were not tracking correctly.
- Walkout animations did not always play as intended when opening packs. (The camera now moves to the left when viewing a walkout).
- The Squad Builder could sometimes place Player Items in unintended positions.
- Out-of-position Concept Player Items did not display chemistry information.
- Public Co-Op Squads did not always display correct chemistry information, this was a visual issue only.
Gameplay
I’ve laid out the major changes and corrections into separate sections to make it easier to read.
Passing:
- Improved target selection logic for Semi-Assisted Through Passes.
- Semi Assisted Through Passes are now less likely to be underpowered and less likely to go to the defender’s feet.
- Increased the effectiveness of Through Passes made by CPU AI players.
- In some rare situations, a player could incorrectly fail to control the ball when receiving a pass.
Shooting:
- Reduced accuracy of outside-of-the-foot (Trivela) shots by up to 30%.
- Players with the Outside the Foot Shot Trait are also impacted by this change, but only by up to 10%.
- Players could skip Power Shot animations by quickly requesting a Power Shot during other shooting animations.
- In a rare scenario, a requested shot could result in a tackle instead.
- When requesting a Power Shot in some situations where the ball could be volleyed, the Power Shot would not be performed.
Dribbling:
- In some cases, players could incorrectly slow down when attempting to dribble with the ball.
- Increased consistency of the Ball Roll Skill Move in first-time situations.
- Decreased input sensitivity when requesting a knock-on.
- When turning with the ball, the ball carrier’s legs did not always animate correctly.
- This was a visual issue only.
- When attempting to shield at high speed, a player could run over the ball when attempting to dribble with it.
- Players could turn with an unintended amount of speed when using the Directional Nutmeg Skill Move.
Tackling:
- After making a tackle, the ball could sometimes be knocked away further than intended.
- Some slide tackle animations did not display correctly.
- This was a visual issue only.
- In situations where the ball carrier was running with the ball ahead of them, when requesting a tackle, the defender could try to take control of the ball with a dribble instead of a tackle.
Goalkeeping:
- When using Goalkeeper Movement, keepers could have been repositioned too quickly during corners.
- When playing as a goalkeeper, Auto Positioning did not return the keeper to the appropriate location, if it was requested after requesting to pick up the ball or manually rushing forward.
- During penalty kicks, a goalkeeper could sometimes start a potential save animation toward one direction and then switch to a different direction unprompted.
- Some goalkeeper animations did not play correctly when attempting to dive at a ball carrier’s feet.
- In some situations when playing as a goalkeeper, the keeper did not attempt to make a save when they should have.
- The goalkeeper could sometimes incorrectly fail to catch the ball when appropriate.
- In some situations, goalkeepers under pressure attempted and failed to catch the ball inside of the box instead of punching it when it would be more appropriate.
Penalties:
- A penalty kick was not always given in Playable Highlights when the ball carrier was fouled inside of the box.
Refereeing:
- Improved assistant referee decision-making when determining potential offside situations following a physical challenge.
- Improved referee logic when determining foul calls following risky challenges.
- Improved referee logic when determining advantage vs penalty kick calls.
- Improved referee logic when determining red card calls in breakaway situations.
- Improved referee logic when determining offside decisions if an offside player made contact with the ball as it went into the goal.
- In rare instances, the match would not continue after the ball went out of play.
Animations:
- Some jostling animations did not play correctly.
- Adjusted some incorrect contextual actions when using the One Button Controller Settings preset.
- In some cases, a player’s legs did not animate correctly when jumping.
- This was a visual issue only.
- When a player was running backwards, they could sometimes animate incorrectly.
- This was a visual issue only and did not impact player speed or positioning.
- The Drag-to-Drag Skill Move did not always animate correctly.
- This was a visual issue only.
Additional changes:
- Updated some kits, celebrations, balls, boots, pre-match sequences, commentary lines, head accessories, UI elements, stadiums, broadcast packages, negotiation scenes, and button callouts.
So, now that you’ve read through all the major changes coming with the latest update, is there anything you believe they’ve missed? And do you think your own issues with the game have been addressed by the update?
To see all the changes coming in Title Update #4, you can read through them all here.